Showing posts with label Dungeons & Dragons. Show all posts
Showing posts with label Dungeons & Dragons. Show all posts

Wednesday, October 9, 2024

Painting Part 4 - Custom FUNKO POPS!

Are you familiar with Funko Pops? They're little vinyl figures with giant heads (sometimes bobbleheads) made in the likeness of various pop culture characters and personalities. Virtually every fandom has Funko Pops: movies, tv shows, video games, musicians, anime, athletes, the list goes on and on. They're fun little collectibles for your favourite pop culture content, and a rather large collectible industry has grown up around them. Some rare figures can sell for hundreds or even thousands of dollars.

So, combining my love of making custom presents (see Christmas books) and painting small things, this year I've started making custom Funko Pops as birthday presents for my family. My digital sculpting skills aren't that great yet so I don't design them from scratch, but there are many websites where you can buy custom Funko Pop components. I mash them together, print them on my 3D printer, and paint away!

This is the first one I did, for my father-in-law. He's a handy guy and he's worked as a carpenter for years, so he got a little hammer. He told me I gave him too much hair.


This is my wife. I liked this one for the detail on her tattoo, which of course you can't see in this picture. She loves to bake cakes (you can see her cakes in the background of several of these picture). This is one of the first models I had to physically re-sculpt, because her classes didn't come out properly. I had to use clay to repair the glasses frames and her hair, and I was pretty happy with the results:


This one's my daughter. It's not in the official Funko Pop style, but this one fit her perfectly. She loves the devil horns and demon wings. And at least she got to have details on her eyes.


This is my sister in law. She loves band t-shirts, and David Bowie is her favourite artist, so she got a little "Bowie" logo on her shirt.

Everyone loves the dog the most, of course. I had to repaint it, because I originally used a photo of her as a puppy, then saw her in person and realized her colours had darkened and changed. 


This is my older niece. This one is actually a repainted version of a character from the old Dungeons & Dragons cartoon. I painted her as her D&D character (she loves cloaks), but her hair really is electric blue. She also got the nicest base so far.


This is my brother-in-law, and it's my favourite one so far. The logo on the hat was some of the first free hand painting I did at this scale, and I think it turned out pretty good. I was really proud of the stitches on the baseball and glove, but of course you can't see them in this picture. There's also a really nice salt-and-pepper effect on his hair and beard. 


So that leaves my mother-in-law, son and my youngest niece (and me of course, if I feel like making one of myself). I've started work on my niece, her birthday is the end of this month. I may do my son and mother-in-law for Christmas, though realistically I'll probably do them for their birthdays early in the new year.

Anyway, back to work/painting/writing/preparing for the Annual Halloween Haunted House.

Hugs & kisses,
-CDGK


Wednesday, September 11, 2024

Miniature Painting Part 3

Wow, it's been a year and a half since my last post about mini-painting. If any of you were following me for that, you must be gravely disappointed.

For those who don't remember, about two years ago I started a new hobby - painting gaming miniatures. I don't play Warhammer, but I do a lot of roleplaying game minis (Dungeons & Dragons, Star Wars, etc) and I'm branching out to some other things. I did a whole series of posts about painting and modelling for the 2023 A-to-Z Blog Challenge. I meant to continue using this blog as a place to share some of my creations, but I've been really irregular about it. 

So anyway, let's get back to it. For reference, I think this batch are all models I painted about a year ago.

It's nice to see how far you've progressed. Below are two models. The one on the left is one of the very first I painted, well over twenty years ago. The one on the right is a new one. I think I've doing pretty good.


These are from the first painting contest I ever entered last summer. The character, the "Red Scribe," is from an actual play podcast set in the Lord of the Rings universe, featuring a bunch of notable gaming folks, such as Reggie Watts, Deborah Ann Woll and Luke Gygax (Gary Gygax's son). It also featured Sala Baker, an actor and stuntman who played Sauron in the Lord of the Rings movies (he was the guy inside the sharp pointy armour), as well as numerous orcs and other monsters, and an appearance by Elijah Wood. It was in support of Children's Miracle Network, and anyway there was an associated painting competition. The scene I depicted was when the heroes encountered the new villain at the Grey Havens (years after most of the elves had gone West over the sea). 


I did not win anything, but I thought my entry was pretty good and I was happy with how it turned out. It was fun to have a set goal and a deadline, as usually my painting is pretty laissez-faire. 

Here are some random baddies I made for nothing in particular, just because they would be useful for any D&D game. I used mostly Army Painter Speedpaints (I talked about these last time), which makes it very quick and easy to get a decent outcome, but I continue to notice how bad I am at taking photos. 





Here are some minis that were inspired by a specific game. I was playing D&D with my kids and nieces, and somehow the bad guys ended up as this organization that destroyed forests just for the fun of it - they called them the "Anti-Environmental League." So I made some models to match, with even a some custom-painted coat-of-arms. These bad guys were also featured in the yearly Christmas book last year, which I'll probably talk about at some point.



Finally, I'm quite proud of these models of Rincewind and Death from Terry Pratchett's Discworld. They're a little larger than the miniatures I usually paint (about 10cm tall), so on the one hand it was easier to paint some of the detail. On the other hand, there was also MORE detail than usual, so it took a lot longer as well. 



Anyway, that's an update about where I'm at with my painting (or where I was about a year ago). Maybe next time I'll show some of the larger pieces I've done, or maybe something about the terrain you see in the backgrounds (all those pretty trees and stone walls). 

Hopefully I'll see you sooner than 18 months this time!

Hugs & Kisses,
-CDGK

Wednesday, January 3, 2024

Survived Another Year (#IWSG January 2024)


So I had a rough end to 2023. In November the family came down with Covid and we were sick for weeks. I was sure I had long Covid, but turns out that I had actually developed an unrelated sinus infection (which I do not recommend), and my wife and daughter had strep throat. That was a lot of bugs going through our house! We had a course of antibiotics and finally cleared up in time for Christmas, but it was a close one.

Fortunately, I had mostly finished my annual Christmas book for the kids before the illnesses struck. As a reminder, every years for the past five or six years I've written a book for my kids and nieces to give to them at Christmas. As they've gotten older, the books have gotten longer and more involved. This year there was actually no illustrations (thank god), but it was about 50,000 words long. Which is a lot for something that will likely only ever be read by half-dozen people.

This is last year's. This is possibly the most work I've ever put into a book.

Last year I finished the Pokémon arc (which, by the way, met with mixed reviews because it had a rather dark, bittersweet ending - I don't sugarcoat things just because it's a kids book!), so this year I started a new series based on their Dungeons & Dragons campaign. Like our games, it started off with a lot of random nonsense, including numerous characters dying, before settling into a more traditional fantasy story. I'll have to let you know how it was received at another time, as they haven't all finished reading it yet.


Like I said, nonsense.

Looking toward the New Year, I think I should have the next Gale Harbour book out before the calendar turns over again. Still have a lot of revising to do, but nothing insurmountable. 

This is my tenth year in self-publishing. I don't know if I've hit my goals, because I never had a clear outline for what I wanted to accomplish. Sure, there are vague daydreams of making tons of money and quitting the day job, but that's never been the focus. I'm kind of amazed that I'm still going at all, to be honest. I don't have many hobbies that have lasted ten years. Except writing itself, which I don't really consider a "hobby." It's just something I have to do, whether I publish or not. 

Okay, that's all for now. I'm going to try to get back to a regular blogging schedule, so I hope to see y'all soon. Best wishes for your 2024!

Hugs & kisses,
-CDGK

The first Wednesday of every month is officially Insecure Writer’s Support Group day. Writers post their thoughts on their blogs, talking about their doubts and the fears they have conquered. It's a chance for writers to commiserate and offer a word of encouragement to each other. Check out the group at http://www.insecurewriterssupportgroup.com/

Wednesday, February 8, 2023

My Miniature Painting Journey (Part 1: The Beginning)

 I've been spending a lot of time painting miniatures and models lately (more than I've spent writing, honestly), so I thought I would share some of my passion here. I would probably be better off doing this on Instagram or Reddit or something, but I've got a platform here, so I might as well use it!

I got a 3D printer for Christmas, so there are A LOT of models to paint. And this just shows the finished or nearly finished ones. I have several dozen more waiting in the wings.

Below are some of the very first minis I painted, about 20 years ago. I had no idea what I was doing - I didn't have the proper paints, I didn't prime them first, I used crappy brushes. I bought them cheap at a comic and gaming store in Toronto (the store that was actually the inspiration for The Spider's Parlour in Hell Comes to Hogtown), and they're all metal - unlike today's minis which are usually plastic or resin. The little goblin I believe is actually made of lead.





Though I enjoyed painting them at the time, I got busy with other things (not to mention frustrated because I didn't know what I was doing), so I didn't do much painting for many years. Flash forward to this past fall (October 2022), when I picked up a paintbrush again on a lark. I don't even remember what spurred the idea, I just decided one day that I wanted to give it a try again.

I started with some old Star Wars minis, which I bought the same time as the fantasy models above but were even older (they were originally sold in the 80s and I'm pretty sure they're all lead). I repainted them, using some of the knowledge I gained from the YouTube and other sites on the Internet. They still aren't great, but they're miles ahead of the originals.




I actually primed them this time, but I was still using cheap, lumpy, dollar-store craft paint, which is very hard to work with on stuff this small.

From there, I bought some new, plastic minis, and discovered that these models have progressively gotten larger. The old Star Wars minis above were true 28mm scale, meaning they're barely an inch tall. Nowadays the standard seems to be edging toward 32mm. The new Star Wars Legion Stormtroopers I bought were closer to 40mm (like 1-3/4 inches), which made them easier to paint but also made them look like giants compared to my old models.


They're a slight improvement from my previous models, but still not anything to write home about. Painting solid white is hard, especially since I still didn't mix or thin my paints properly.

Plus, I was really sick at the time so my hands were not exactly steady. The Stormtrooper on the right was painted while I had COVID, the one on the left was after I got better. There is a noticeable difference in quality.

So have I gotten any better in the ensuing months? We shall see! You'll have to wait with baited breath until my next update. 

(Spoiler: Marginally. I've improved marginally.)

Hugs & Kisses,
-CDGK

Monday, February 29, 2016

Excuse Me While I Gush About Roleplaying Games for a Moment

Most of you know I'm a gamer in addition to a writer. Specifically, I'm a table-top gamer, preferring old-fashioned board games and pen-and-paper roleplaying games to video games. I don't usually talk about roleplaying games much on this blog since I write for another site that's devoted entirely to RPG's, but today I just wanted to share with you an awesome new game I've been playing lately. I think I would be better served discussing it here rather than for an audience who all know what I'm already talking about and are probably just thinking "yeah, so?"

Hopefully you know what role-playing game is. Dungeons & Dragons is of course the classic example, as it's the oldest version out there. It's a game where a group of players each create a character and "roleplay" them through adventures to (usually) accomplish a group goal, like defeating an evil monster, finding a lost treasure, saving a kingdom, etc. One of the players acts as the Game Master or Dungeon Master, sort of the defacto referee who plays all the enemies and secondary characters the player characters/heroes encounter, and generally guides the story by creating the world and the setting with which the characters interact.

There are rules to adjudicate how your characters interact with the world - each characters has numerical values to represent their strength, agility, intelligence and so on, which indicates how good they are at certain tasks. In most games you roll dice to determine if your character succeeds at a task or not (like casting a spell or attacking something with a sword) and your chances of success are modified by your skills and abilities.


Many writers enjoy being Game Masters because the two roles involve similar functions: creating worlds, characters and stories. I also enjoy game mastering, but in the last few years I've found myself enjoying it for very different reasons than why I enjoy writing.

In most games, the GM or DM sets out the scenario: Where the players are, what they're doing, what is their goal. The players then follow the clues, plotlines and story as set out by the GM to try and accomplish the ultimate goal of "finishing the adventure." A good Game Master can adapt and improvise if something changes or the characters do something unexpected, but ultimately they're still moving in a pre-defined direction. In the worst version of this, the characters and players end up like pawns moving through the GM's pre-written story.

Even at the best of times, when the players have some choices in the outcome of the story, this still feels false to me. Many times players go through the motions because that's just the way it works. We fight these monsters because the Game Master wrote it this way. But why? Unless the player characters have a very good reason for wanting to accomplish this goal, why are they doing it? Why are they trudging through a dungeon, hunting for this treasure, slaying this dragon? If these were characters in a novel, what is their motivation? That's the part that interests me: why do these heroes do what they do?

For some heroes, it's to get back at their exes.
This is where Dungeon World comes in. Dungeon World is a "stripped down" version of Dungeons & Dragons where game mechanics and rules crunch take a backseat to storytelling and character development. It uses brilliantly simple mechanics that leave a lot to interpretation and imagination, and encourages the players to fill in as much (or as little) as they want.

My favourite difference between Dungeon World and D&D is that it takes a lot of the agency away from the Dungeon Master and gives it to the players, which is a very good thing. In classic D&D, the DM builds the game world and the players wander through it uncovering its secrets. In DW, the players build it themselves as they go.  The Dungeon Master is there to nudge them along and get the story flowing, not to create the world himself, and the players get to decide exactly what kind of game they want to play. By having more of say in their game, the players ultimately feel more involved and invested, and their characters develop true motivations to do what they do.

A great example is the classic booby trap: the pit in the floor, the poison dart, the falling block from the ceiling. In D&D it's very common for the DM to place traps in a dungeon for the players to overcome. They have to make a roll to seek out these traps at the proper time and then find a way to disarm or avoid them. Much fun is had as the players try (and often fail, sometimes fatally) to figure out how the trap works and disarm it. That's the fun of the game. In DW, the Dungeon Master doesn't set a trap in advance. Instead, when a player decides to "look for traps," he makes his roll. On a success, he finds a trap and disarms it - what exactly that looks like is up the player to make as cool, devious or silly as he chooses. On a fail, he misses the trap or fails to disarm it and it blows up in his face. Again, he may choose to describe exactly what that looks like.

Traps should be fun. No, seriously.
At first it may seem counter-intuitive to "intentionally" hurt yourself in a game (remember, if the player didn't choose to look for it, the trap probably wouldn't have been there), but you have to remember the fun of the game is finding the trap and either setting it off or not. Having no traps is boring to everyone involved. Not to mention you actually gain experience points every time you fail a roll, so it's in your best interest to try everything you can.

The best mechanic is when your roll falls between a "success" or a "failure." A "partial success" means you have succeeded at your task but... some complication has arisen. You hit your opponent but he hits you back. You sneak silently into the queen's bedchamber but you find yourself in an awkward position, perhaps under the bed and the king just walked in. Or maybe your spell puts most of your enemies to sleep, but one of your companions is caught in the area of effect and accidentally gets knocked out as well. These are fun and interesting occurrences that keep the action moving, and that you can use to build on the story and move the plot along. The player and GM working together can turn these complications into compelling set pieces that make the characters and the world around them come to life.

Perhaps the character had only meant to sneak into the queen's bedchamber to steal a signet ring to forge a letter. They assumed they would either succeed or fail and get caught by the guards, and have to fight their way out. But now we have another option, with the character under the bed, eavesdropping on the king. Perhaps the GM had an idea that the king was plotting to attack a neighbouring kingdom, and now the player character hears part of that plan. Or perhaps the player throws out the suggestion that the king is having an illicit encounter with someone unexpected - the queen of that rival kingdom, or the royal sorceress, or the queen's sister, who knows. No one had planned that detail in advance, but adding that wrinkle now adds a lot of interesting possibilities to the story.
All of our Harry Potter games end in unexpected player actions.
Though honestly, this would have solved a lot of problems in Harry Potter.
And that's what I enjoy about roleplaying games. Telling a story, together, and letting it develop and turn in unexpected directions when the need arises. I shared with you awhile ago about the time we were playing a zombie apocalypse game and one of the players turned on another and killed him at the climax of the adventure because he had been bitten by a zombie. It was completely out of the blue and against the generally accepted "no player vs player violence" of most games, but it made perfect sense to the story and the character in the moment.

I've played other roleplaying games via email and through messaging, where the whole game interaction takes place in writing. We were basically writing a communal novel, going back and forth between the players and the game master. When it works, when everyone is throwing ideas out there and adding to the story with each message or post, it's an exciting and amazing experience. It's also usually hilarious. Dungeon World really plays into that same communal storytelling sweet-spot, and it's a game I hope to play a lot more in the future.

What kind of experience do you have with role-playing games? Have they mostly been just complicated board games? Or have you delved into them as shared storytelling experiences?

Saturday, April 25, 2015

Characters You've Never Heard Of: VALYA

"Most men would have been terrified, hanging upside down with nothing but a thin silk rope between them and a gory death on the marble floor forty feet below, but Valya was not a man. She was a young woman of barely eighteen winters, little more than five feet tall and born of noble blood. 

She did not even break a sweat.

Did stablehands shake with terror when they groomed their horses? Did blacksmiths live in fear of their forges and anvils? No, they did not. Through this knowledge Valya had long since deduced that if they did not fear their vocations, then she would not fear hers."

- from "In the Shadow of the Wasp," an anthology containing the tale "Valya's Story"

* * * 

Valya comes from the same series of stories about hopeless love as Rigel (the story that made my wife fall in love with me). She was a noble woman who fell in love with a man her family did not approve of, and so they had him conscripted into the army and sent him off to his death. She rebelled and fled her pampered life to become a highly skilled and motivated thief and rogue who terrorized the nobility by stealing or destroying that which mattered most to them more than the happiness of their own children - their riches.

The four stories that comprised "In the Shadow of the Wasp" are kinda the Silmarillion to my fantasy world. Not to compare myself to Tolkien by any stretch of the imagination (though I kinda did that once), I just mean that those stories introduced a ton of ideas, elements, themes and characters that keep creeping into my stories and games twenty years later. The epic fantasy novel sitting in The Closet that I mentioned earlier this month is set in the same world, though many generations after the reign of the King of Wasps, and that novel has at least two sequels sitting in my head (I think I said last week there's a potential 7 books altogether). Of course it's also the world where many of my Dungeons & Dragons-style role playing games are set, and there's even a chance that the stories started as a D&D session - I don't remember anymore, they were developed pretty closely hand-in-hand.

So anyway, because I don't think I'll use the characters from the other two stories in this month's edition, I'll give you a bonus today and reveal them to you:

Lord Paice - You met him briefly yesterday. An older man, one of the greatest heroes and defenders against the King of the Wasps. When his daughter is killed by his greatest rival, one of the King's most trusted lieutenants, Paice goes on a one-man suicide mission to avenge his death. On his ways he meets a young woman and her family that gives him another reason to keep living.

Theodore - A bit of a schmuck and a hopeless romantic, he worked backstage at the theatre in the House of the Ruby Rose, a sort of temple/gambling house/high-end brothel deep in the Wasp King's domain. He falls madly in love with an actress and pines for her from the wings every night. Somehow his wildly flowing emotions unlocks an natural affinity for magic, but he has no training in the art and cannot control it. One night when the temple is attacked by the Wasp King's forces  Theodore uses his dangerous gift to try and save the woman's life, even if it may cost him his own...

So that's why I changed the name of "In the Shadow of the Wasp" to hopeless love, because all the stories were tales of people doing really dumb things for love...

Monday, April 6, 2015

Characters You've Never Heard Of: ERIC

DM: You meet an ogre.

Player: I hit it with my katana of destiny.

DM: How much damage do you do?

Player: Um, 500?

DM: It's dead. You find a potion, but it's not labeled.

Player: I taste it, does anything happen?

DM: It was poison. You die.

I can't remember if his name was Erik or Arik, but since I already used "A" let's stick with Erik.

Erik was my very first Dungeons & Dragons character. We had no idea how to make characters at the time so we just made up numbers. I remember he had 600 hit points, and I gave him a magic sword that let him control the elements.

He didn't have much of a story. He drank a potion that he thought was a healing potion but was actually poison and died. That was how most of our characters bit it back in the day.

Tuesday, August 19, 2014

Geeky Game Stuff - #RPGaDay

In case you've missed it, I've been doing short daily updates over on Google+ following the #RPGaDay gimmick. So if you've always wanted to know what my first, favourite and weirdest role-playing games, etc are, follow me or circle me on Google+. All the cool kids are doing it.


Wednesday, July 16, 2014

I Drew A Map

I didn't say it was a very good map.

I've been on a major role-playing game kick the past few months, the most I've been into it in years. You can follow my adventures over at Rule of the Dice. It's been a lot of fun and I've used it to connect with some old friends as well as make new ones. I've been so into it that for the first time in I have no idea how long (fifteen years, maybe?) I actually put pencil to paper and sketched out a little map of the area in which my game is currently taking place.

Maps in role-playing games, much like fantasy fiction, are very important and exceedingly helpful. It shows where everything important is in relation to everything else, and gives you an idea of how long it takes to get from point A to point B. It can spur interesting story ideas based on how certain places react to their neighbours and environment.

A well-made map is a work of art, and can be enjoyed just for it's own sake. How many of us poured over the maps in The Lord of the Rings and The Hobbit? My maps have never been pretty, better described perhaps as functional at best. I'm not sure if my newest creation is even that, but at the very least it lets me orient myself in the space of my game world. If I have the time, I will go back and make it neater and prettier, but time is a luxury as elusive as those winning lottery numbers.

My original point for this rambling was that because of all the time I've been "wasting" with silly games, I haven't had the chance to get my book(s) where I wanted them to be at this point. I'm not going to get into where my priorities should be, that would be a much longer discussion that I will probably write about some other day in lieu of actually working on the book, but the short version is that it seems the damned story has slipped back into The Closet for the time being. It's at the top of the pile, and closer to the door, but still tucked away for now...

One of these days I have to pick it up on the way back from the bathroom and put it back on my desk.

Tuesday, April 8, 2014

Why I'm Afraid of Game Masters

“You are not entering this world in the usual manner, for you are setting forth to be a Dungeon Master. Certainly there are stout fighters, mighty magic-users, wily thieves, and courageous clerics who will make their mark in the magical lands of D&D adventure. You however, are above even the greatest of these, for as DM you are to become the Shaper of the Cosmos. It is you who will give form and content to the all the universe. You will breathe life into the stillness, giving meaning and purpose to all the actions which are to follow.” 
― Gary Gygax, Creator of Dungeons & Dragons

I wrote a pretty detailed account of my GM-phobia awhile back over at RuleoftheDice.com, but at the risk of repeating myself I'll give you the short version:
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