Showing posts with label IT Crowd. Show all posts
Showing posts with label IT Crowd. Show all posts

Monday, February 29, 2016

Excuse Me While I Gush About Roleplaying Games for a Moment

Most of you know I'm a gamer in addition to a writer. Specifically, I'm a table-top gamer, preferring old-fashioned board games and pen-and-paper roleplaying games to video games. I don't usually talk about roleplaying games much on this blog since I write for another site that's devoted entirely to RPG's, but today I just wanted to share with you an awesome new game I've been playing lately. I think I would be better served discussing it here rather than for an audience who all know what I'm already talking about and are probably just thinking "yeah, so?"

Hopefully you know what role-playing game is. Dungeons & Dragons is of course the classic example, as it's the oldest version out there. It's a game where a group of players each create a character and "roleplay" them through adventures to (usually) accomplish a group goal, like defeating an evil monster, finding a lost treasure, saving a kingdom, etc. One of the players acts as the Game Master or Dungeon Master, sort of the defacto referee who plays all the enemies and secondary characters the player characters/heroes encounter, and generally guides the story by creating the world and the setting with which the characters interact.

There are rules to adjudicate how your characters interact with the world - each characters has numerical values to represent their strength, agility, intelligence and so on, which indicates how good they are at certain tasks. In most games you roll dice to determine if your character succeeds at a task or not (like casting a spell or attacking something with a sword) and your chances of success are modified by your skills and abilities.


Many writers enjoy being Game Masters because the two roles involve similar functions: creating worlds, characters and stories. I also enjoy game mastering, but in the last few years I've found myself enjoying it for very different reasons than why I enjoy writing.

In most games, the GM or DM sets out the scenario: Where the players are, what they're doing, what is their goal. The players then follow the clues, plotlines and story as set out by the GM to try and accomplish the ultimate goal of "finishing the adventure." A good Game Master can adapt and improvise if something changes or the characters do something unexpected, but ultimately they're still moving in a pre-defined direction. In the worst version of this, the characters and players end up like pawns moving through the GM's pre-written story.

Even at the best of times, when the players have some choices in the outcome of the story, this still feels false to me. Many times players go through the motions because that's just the way it works. We fight these monsters because the Game Master wrote it this way. But why? Unless the player characters have a very good reason for wanting to accomplish this goal, why are they doing it? Why are they trudging through a dungeon, hunting for this treasure, slaying this dragon? If these were characters in a novel, what is their motivation? That's the part that interests me: why do these heroes do what they do?

For some heroes, it's to get back at their exes.
This is where Dungeon World comes in. Dungeon World is a "stripped down" version of Dungeons & Dragons where game mechanics and rules crunch take a backseat to storytelling and character development. It uses brilliantly simple mechanics that leave a lot to interpretation and imagination, and encourages the players to fill in as much (or as little) as they want.

My favourite difference between Dungeon World and D&D is that it takes a lot of the agency away from the Dungeon Master and gives it to the players, which is a very good thing. In classic D&D, the DM builds the game world and the players wander through it uncovering its secrets. In DW, the players build it themselves as they go.  The Dungeon Master is there to nudge them along and get the story flowing, not to create the world himself, and the players get to decide exactly what kind of game they want to play. By having more of say in their game, the players ultimately feel more involved and invested, and their characters develop true motivations to do what they do.

A great example is the classic booby trap: the pit in the floor, the poison dart, the falling block from the ceiling. In D&D it's very common for the DM to place traps in a dungeon for the players to overcome. They have to make a roll to seek out these traps at the proper time and then find a way to disarm or avoid them. Much fun is had as the players try (and often fail, sometimes fatally) to figure out how the trap works and disarm it. That's the fun of the game. In DW, the Dungeon Master doesn't set a trap in advance. Instead, when a player decides to "look for traps," he makes his roll. On a success, he finds a trap and disarms it - what exactly that looks like is up the player to make as cool, devious or silly as he chooses. On a fail, he misses the trap or fails to disarm it and it blows up in his face. Again, he may choose to describe exactly what that looks like.

Traps should be fun. No, seriously.
At first it may seem counter-intuitive to "intentionally" hurt yourself in a game (remember, if the player didn't choose to look for it, the trap probably wouldn't have been there), but you have to remember the fun of the game is finding the trap and either setting it off or not. Having no traps is boring to everyone involved. Not to mention you actually gain experience points every time you fail a roll, so it's in your best interest to try everything you can.

The best mechanic is when your roll falls between a "success" or a "failure." A "partial success" means you have succeeded at your task but... some complication has arisen. You hit your opponent but he hits you back. You sneak silently into the queen's bedchamber but you find yourself in an awkward position, perhaps under the bed and the king just walked in. Or maybe your spell puts most of your enemies to sleep, but one of your companions is caught in the area of effect and accidentally gets knocked out as well. These are fun and interesting occurrences that keep the action moving, and that you can use to build on the story and move the plot along. The player and GM working together can turn these complications into compelling set pieces that make the characters and the world around them come to life.

Perhaps the character had only meant to sneak into the queen's bedchamber to steal a signet ring to forge a letter. They assumed they would either succeed or fail and get caught by the guards, and have to fight their way out. But now we have another option, with the character under the bed, eavesdropping on the king. Perhaps the GM had an idea that the king was plotting to attack a neighbouring kingdom, and now the player character hears part of that plan. Or perhaps the player throws out the suggestion that the king is having an illicit encounter with someone unexpected - the queen of that rival kingdom, or the royal sorceress, or the queen's sister, who knows. No one had planned that detail in advance, but adding that wrinkle now adds a lot of interesting possibilities to the story.
All of our Harry Potter games end in unexpected player actions.
Though honestly, this would have solved a lot of problems in Harry Potter.
And that's what I enjoy about roleplaying games. Telling a story, together, and letting it develop and turn in unexpected directions when the need arises. I shared with you awhile ago about the time we were playing a zombie apocalypse game and one of the players turned on another and killed him at the climax of the adventure because he had been bitten by a zombie. It was completely out of the blue and against the generally accepted "no player vs player violence" of most games, but it made perfect sense to the story and the character in the moment.

I've played other roleplaying games via email and through messaging, where the whole game interaction takes place in writing. We were basically writing a communal novel, going back and forth between the players and the game master. When it works, when everyone is throwing ideas out there and adding to the story with each message or post, it's an exciting and amazing experience. It's also usually hilarious. Dungeon World really plays into that same communal storytelling sweet-spot, and it's a game I hope to play a lot more in the future.

What kind of experience do you have with role-playing games? Have they mostly been just complicated board games? Or have you delved into them as shared storytelling experiences?

Saturday, June 20, 2015

10 Favourite Screen Characters

Celine over at Down the Rabbit Hole tagged me for a fun challenge: to make a list of my ten favourite screen characters. I was thankful for an idea and an excuse for a blog post, so I jumped all over it.

At first I had trouble thinking of enough, but as I went the list snowballed until I had dozens (especially when I realized that I could include characters from the TV screen!) and had to cut myself off. So basically I just picked ten at random from near the top of the list and here they are in no particular order:

Kikuchiyo (Toshiro Mifune)
Seven Samurai (1954)

When I first saw Seven Samurai as a teenager, I hated the Kikuchiyo character. I wanted a serious, bad ass samurai movie with cold, expert killers. Mifune was an over the top buffoon. But as the story progressed, and he became such an integral part of the plot and such a sympathetic character, you can't help but root for him. And then when I saw Mifune in other movies (he's brilliant in Yojimbo), I came to appreciate the actor and the character even more. As far as I'm concerned now, Kikuchiyo was the main character in Seven Samurai, and he has one of my favourite lines in any movie. It sounds silly in context, but if you've seen the movie it's perfect.

(At just before the final battle he starts pulling out bags and bags of swords)

Shichiroji: Kikuchiyo, what on earth are you doing?

Kikuchiyo: I can't kill a lot with one sword!

Top Dollar (Michael Wincott)
The Crow (1994)

Really, I could pick any of the villains from The Crow (one of my favourite movies from my teenage years), but Top Dollar stood above them. With Wincott's voice and Top's slick evilness, he was the epitome of a cool bad guy for me. He even used a samurai sword! He was also the stereotype of every vampire in every story I wrote or role-playing game I played for years to come. He's probably still my favourite vampire character from any film, despite not actually being a vampire. He just has the right level of vileness while at the same time keeping a slight sense of humour. It's awesome.

Best quote (after shooting the crow):

Top Dollar: Quick impression for you: Caw! Caw! Bang! Fuck, I'm dead!

Kurgan (Clancy Brown)
Highlander (1986)

The Kurgan was the immortal villain in the first (and only good) Highlander movie. While Top Dollar was slick and cool, Kurgan was a brute: mean, nasty, a bully. He kills the main's character's mentor and rapes his wife. He's despicable, but Clancy Brown just chews the scenery so masterfully and his voice is so frigging awesome, he steals the scene every time he's on screen. Plus he's so physically imposing and made up to look like a such a whack-job, he really does look like a dangerous monster.

Kurgan has lots of great lines (it helps they're delivered in Brown's voice) so here's one at random:

Priest: This is a house of God. People are trying to pray. You're disturbing them.
Kurgan: He cares about these helpless mortals?
Priest: Of course He cares. He died for our sins.
Kurgan: That shall be his undoing.

Agent Smith (Hugo Weaving)
The Matrix (1999)

Hey look, another bad guy! They're not all villains, I swear.

Agent Smith is the quintessential, creepy emotionless bad guy. The fact that he actually ends up becoming obsessive and crazy, despite the fact that he is supposed to be a logical machine, only makes him all the more terrifying and awesome. Right from the beginning you want to punch this guy in the face, yet he's so obviously dangerous and deranged that you don't dare go near him ("If you meet an Agent, run" remember?) Perfect bad guy.

Best quote is obvious:

Agent Smith: I'd like to share a revelation that I've had during my time here. It came to me when I tried to classify your species and I realized that you're not actually mammals. Every mammal on this planet instinctively develops a natural equilibrium with the surrounding environment but you humans do not. You move to an area and you multiply and multiply until every natural resource is consumed and the only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet. You're a plague and we are the cure.

Han Solo (Harrison Ford)
Star Wars (1977)

When I was a kid I was a Luke fan. The wide-eyed, simple kid who grows up to be a hero, that's the character we're supposed to identify with, right? But when we get older we all realize that Han was the cool hero. The nonchalant badass.

Except I realized recently why I probably wasn't a huge Solo fan as I kid. The argument for years has been "Han shot first" right? That the Special Edition, where they add Greedo shooting is some kind of terrible affront to storytelling? Well someone pointed out to me, after watching the original "unspecialized" edition with their 8 year old, that watching the supposed "hero" murder a random dude in cold blood with barely a provocation is HORRIFYING. When you're a teenager and older, you're like, "Yeah, that's bad-ass!" but when you're a kid who thinks good guys are supposed to be, well, good, you're like "Daddy, why did he shoot that man? He was just talking to him!"

Yeah, but I'm 35 now so I'm allowed to think Han is cool.

Best quote comes immediately after the above-mentioned scene:

Han Solo: Sorry about the mess.


Detective Ward (Colm Feore) / Detective Bouchard (Patrick Huard)
Bon Cop / Bad Cop (2006)

Yeah, these are two character, but they're such perfect sides of the same coin and play off each other so well you can't talk about one without the other.

Bon Cop/Bad Cop is a Canadian movie about a mismatched pair of detectives trying to solve the murder of a body that's found literally on the Ontario (English) and Quebec (French) border (The body actually gets ripped in half while they're fighting over it, to tell you what kind of movie it is). Ward is the no-nonsense, by the book straight man while Bouchard is the wild, dirty loose cannon, and they're brilliant together. The movie is hilarious and I recommend everyone check it out. You may not get all the Canadian humour (there's a lot of hockey references) but I think you'll still appreciate it.

[while discussing the aforementioned murder victim]:

Martin Ward: His heart is in Québec.

David Bouchard: But his ass belongs to you.

Gaius Baltar (James Callis)
Battlestar Galactica (2004)

Gaius almost singlehandedly wiped out the entire human race by thinking with his dick. Seriously - the whole premise of the series is that BILLIONS of people died because he couldn't keep it in his pants. He is a sniveling, self-serving coward, who - despite being a genius and charismatic leader - spends the entire run of the series trying to find ways to save his own neck instead of doing anything to help others.

Yet, despite being this terrible, terrible person, he survives through years of hardship that destroys and kills far braver and stronger people. In fact, he even strives at points. There are even points where you feel sorry for him (or at least I did, maybe I'm a bad person). Callis plays it to the hilt, making Baltar skeevy and haunted but also charming and kinda hilarious.

Doctor Gaius Baltar: So the fate... of the entire human race depends upon my wild guess.


Johnny Fever (Howard Hesseman)
WKRP in Cincinnati (1978)

I was a bit young for WKRP, but my parents watched it so my little brain was molded and warped by watching along with the misadventures of Johnny, Mr Carlson, Andy, Venus, Jennifer, Les and Herb during syndicated re-runs when I was about 5. I didn't get most of the jokes, but I laughed when my parents laughed and learned to love it.

Watching it again years later I really appreciated how well made and hilarious it was. It's probably my favourite sitcom ever, and Johnny Fever is probably my favourite character. Hesseman was genius here as the washed up, stoner disc jockey. Every line was gold, flipping back and forth between hapless self-pity and biting snideness (especially toward Les).

I hope they put out a proper DVD version of this show with the music intact some day.

Dr. Johnny Fever: Do you have enough money to feed yourself?

Les Nessman: Yes.

Dr. Johnny Fever: I don't, can you loan me some money?

Les Nessman: No.

Dr. Johnny Fever: Can you loan me some food?

Douglas Reynholm (Matt Berry)
IT Crowd (2006)

All of the characters on IT Crowd are brilliant, but the company owner Douglas stands out (the goth Richmond is a close second) for his complete perversion and disconnection from reality. He lives in his own little world and every twisted nonsequitor that comes out of his warped mind is hilarious. One of these days I should just write a post about my favourite Douglas Reynholm lines.

Douglas: God-damn these electric sex pants!

Hayley Stark (Ellen Page)
Hard Candy (2005)

If you haven't seen this brilliant film about revenge and child molesters, do yourself a favour and check it out. Just be warned that you will probably be disturbed for days afterward. It is intense and really messes you up.

Ellen Page is always wonderful, but in this one she plays a young girl who is picked up by a pervert only to turn the tables on him and begin a series of terrifying and thrilling scenes. She is probably the most sympathetic pyschopath you will ever meet because she is totally justified in her behaviour. Seriously, check this movie out. Just be ready to watch some IT Crowd and WKRP to clear your palette afterward.

Jeff Kohlver: Ah, so you and your mom are both wacked?

Hayley Stark: I dunno. There's that whole nature versus nurture question, isn't it? Was I born a cute, vindictive, little bitch or... did society make me that way? I go back and forth on that...

* * *

So what about you? What are your favourite film or TV characters? I'm going to tag and challenge Philip Overby, Loni TownsendBirgit Bedesky, Stephanie Farris, and Jennifer Hawes to come up with their own lists!
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