Monday, March 23, 2015

A-to-Z Challenge Theme Reveal


My daughter is due to be born any day now, so I'm actually writing this some time in advance, just in case. I've actually written quite a few of next month's actual posts already, too, as I suspect I'm going to be pretty busy for the next little while.

So what could possibly be so important to talk about that I had to make sure I got this theme in ahead of my child's birth? Sweet f*ck all, honestly. I'm going to introduce, over the course of 26 days in April (minus Sundays, of course, cause God told us to play video games on Sunday... I think, I admit it's been awhile since I've been to Sunday school), 26 amazing, incredible characters that will mean absolutely nothing to you.

That's right! My 2015 A-to-Z Blog Challenge theme is...

CHARACTERS YOU'VE NEVER HEARD OF!

I'm not talking about amazing historical figures that got left out of the textbooks, or interesting fictional characters from little-known books that you should have read. Oh no, these are 26 characters from my own unpublished stories, so that's why there's no way in hell you have ever heard of any of them. There's no way you could have heard of them, unless you're creeping around in my basement when I'm not home.

You see, I've written about this before, but there's a closet under the stairs in my house (usually written as The Closet) that is stuffed with boxes of manuscripts and scribbled story ideas that I've been working on for some 20 years. Some are printed, some are scrawled by hand, some are stored on digital media for which I no longer have drives to read. In many cases there are multiple, slightly different copies. All of them are covered with dust and cat hair (I share The Closet with our cat, you see). Over the past year I've been taking a few of them out, dusting them off, fiddling with them here and there, hoping quietly that one day - soon - I'll get around to self-publishing these things digitally so the world can read them (or not, most likely not).

I went through a phase in my early twenties when I tried to get a few stories and novels published by legitimate publishers. All I have to show for that is another box in The Closet stuffed with rejection letters. I don't necessarily thing my writing was bad, but I know I still had a lot to learn and perhaps I didn't choose the right places to contact at the right time. I don't want to go through that again right now, which is why I'm going to try the self-publishing route.

Why am I telling you about characters that haven't appeared yet in print? Maybe I'm hoping you'll see something you like, so you'll pick up a story or a book when it (eventually) becomes available. Maybe I'm just tired of sitting on all these ideas, and want to get them out there so a few people (and I assume very few) will actually see them and I won't be alone in The Closet anymore.

It's dusty in here. And lonely. And I'm really, really allergic to cat hair.




Thursday, March 5, 2015

Moonshot by Brian Floca (or Why the Moon Landing Makes Me Sad)

"High above
there is the Moon,
cold and quiet,
no air, no life,
but glowing in the sky."
- Brian Floca, Moonshot

This morning I read my son "Moonshot" by Brian Floca and I found myself strangely choked up by it. It's not the first time I've gotten emotional over a children's book, but usually it's because of something like Robert Munsch's "Love You Forever" or creepy-ass-looking Shel Silverstein's "The Giving Tree" - you know, really sappy, heavy-handed stuff that manipulates you into the feels. But "Moonshot" hit me in a different place, a primordial, instinctive place that was stirred by the inexorable and resourceful power of the human spirit. Or maybe I was just really tired, since my son had awakened me up at quarter past five.

Tuesday, December 30, 2014

2014 - A Pretty Good Year


Looking back over the last 12 months, I've had a pretty busy year. But it's been a good year. I've had some personal ups and down but I've also accomplished a good deal. I'm going to share them now not because I necessary think you care, but because it makes me feel good to know that I've accomplished some stuff.


1. First and most importantly, I made it through another twelve months without seriously injuring my two-year old son, either physically or emotionally (I hope). He really seems to like me so I think I'm doing okay.

2. Wrote/Created/Hacked Two Games - Splatter-Elf and Made to Suffer. In the case of Splatter-Elf (based on the writings of Philip Overby) I actually completely re-wrote the rules 3 times, so it's almost as if I've made four games. You can read all about it on Rule of the Dice - where I've been writing pretty regularly, too, another positive I suppose.

3. I've received a combined 75,000 hits+ on my blog posts and articles (most of those were at Rule of the Dice). That ain't half bad, right?


4. Dredged up, edited and re-worked my novel Ten Thousand Days. It's pretty much ready to publish, but I've only held off for very specific reasons that I will share with you when it comes out hopefully early in the New Year.

5. Reconnected with old friends and made some new ones, and played RPGs more regularly than I have in years thanks to Roll20, Google Hangouts and Skype.

6. Finally got "officially" promoted at work. I'm doing basically the same job and making the same money, but I now have the paperwork that proves it. :-/

7. Jogged over 500 total kilometers in 100 workouts, which may not sound like much to some of you and is almost exactly the same as last year, but considering how busy I was this year I'm glad my numbers didn't go down. And considering that was all done in sub-30 minute blocks on my lunch break, I think that's pretty good.

8. Completed a course in Database Management and am working on a course in Java Programming. Full disclosure: I'm WAY behind on the Java course - I should probably be done by now - but I had to get a couple of months extension.


9. "Wrote" and "Illustrated" my first children's book for my son. The story is silly and the art is crude, but hey, he likes it.

10. And oh yeah, we made another baby. She's due in March!

So that was me. What did YOU do this year?


Wednesday, December 10, 2014

777 Challenge


So I happened to see a post about the "777 Challenge" on Loni Townsend's blog. The idea is to take a work-in-progress, go to the 7th page, scroll down 7 lines and then share the next 7 lines or so.
Here's my contribution:
* * *
“You’re a mercenary, for foul or fair, someone who fights and kills for coin.”

            Flood was mildly amused, though she did her best not to let her sick sense of humour show.  The old man’s words were partly true—though she had certainly fought and killed for money more than once, it was usually to take the money from the person she was fighting.  She had never taken money from a third party to kill someone.  That would have made her assassin, and she had never had the knack for poisons needed to succeed in that particular field. She had made it through less than a week at the Shadow Guild before accidentally exposing herself to an alchemically-modified wyvern poison that had cause all of her hair fall out and gave her bloody, uncontrollable diarrhea and vomiting for a month.
* * *
The next step would be to tag other folks in my writer's circle, but I am painfully out-of-touch with anyone in that group. So yeah, if you read this and you have something to share, feel free.  :-/



Monday, December 8, 2014

Made to Suffer, Season 1 Episode 4

The following is a dramatization of the closing moments of our role-playing game session from this past Friday night. I didn't even really "dramatize" it very much - it pretty much happens exactly as you see here. I just had to record it for posterity because it was perhaps the most perfect few minutes of gaming I've experienced in a long time. 

If it reads like the closing moments of an episode of The Walking Dead, that's just about right. The whole session felt an episode of the show. Moving along slowly, in-group bickering punctuated by a few flurried moments of zombie encounters... all leading to a shocking climax out of left field.

Without living with these characters in their world for a few weeks I don't know if it will have the same impact, but those of us who were there certainly enjoyed it.

* * *

A chill icy wind blew in across the Liberty River. Winter was coming, and when the snow hit an already shitty life was going to get a whole lot worse.

Three men trudged across the elevated tracks of the blue line between Addison and Division stations. Below them a few zombies shambled aimlessly through the deserted streets. One looked up and a low, strangled moan escaped from its bloody rotting lips. A second and third followed the first's blind gaze, but the shuffling dead were too stupid to figure out how to get to their elevated prey and did nothing but point and groan uselessly.

The three men were the last remaining survivors of a much larger group - almost 20 at one point - who had struck out two days ago in a desperate attempt to escape the city. They had been holed up in a subway station for nearly two weeks, until the food ran out and they had no choice but to come up to the surface. The world above had changed drastically. The city was overrun by the mindless, flesh-eating risen dead, and though there were supplies and food to be had they were often too dangerous to retrieve. Just crossing the street was taking your life into your hands. They picked up a few more stragglers along the way, but many more died, and soon only three brave, tired souls were left to try and cross the bridge across the Liberty River into the figurative world of Freedom.

The oldest, a man they knew only as Church, took up the rear. A surprisingly fit and tough vet who was old enough to have fought in Vietnam, he had gotten banged up bad during the escape and was limping heavily. His weathered face was dark with the shadows of what he had witnessed, and his eyes were heavy with loss. Somehow he had survived the last two weeks on the streets alone, but his knowledge of the area had proven invaluable at finding a route to safety. The other two survivors owed Church their lives.

The youngest, walking just ahead of Church, would not have been described as a "man" just a month ago but had grown up fast in the last few weeks. Noah was not quite 16 years old, but he had seen and experienced things getting out of the city far beyond his years. He was quick and wiry and good at getting into and out of tight spots, but he was not handling the trauma well. He had shakes and sweats and was constantly looking over his shoulder - he stayed close to Church both for protection and because he was concerned for the old man.

Leading the pack and barely waiting for the others to catch up was Hank, who called himself "The Tank." A giant of man - over three hundred pounds - he was not quick or smart but he was tough and absolutely ruthless. Many survivors had died due to Hank's actions - and inaction - but somehow he had survived it all when better men and women had fallen. And Noah had survived by sticking close to him. The blood-caked Heckler & Koch submachine gun slung over his shoulder was a perfect symbol of his brutal determination. He had charged the original owner and wrestled it away from him, killing two bystanders in the process when the weapon went off. After running out of ammo, Hank continued to use the gun as club, beating zombies to death when he had to and running when he could, often leaving his fellow survivors behind to fend for themselves.

The broken table leg in his hand, studded with rusty nails, was also a pretty good symbol for how he got the job done.

"Wait," Church called out from the rear, his voice gruff and pained.

"We're almost to the river, old man." Hank didn't slow his pace. "We're not stopping now."

"I just wanted to thank you," Church said, which finally caused Hank pause. "When I met you I didn't know if I could trust you. And I was right, you are a bastard, but I couldn't have gotten out of here without you. So I just wanted you to know I appreciate it."

Church extended his hand to the big man.

Hank hesitated a moment, then walked straight back toward Church. A hint of a smile appeared on the old man's face - the first they had seen since they met him.

Hank raised his makeshift spiked club and smashed Church square in the face.

Noah gasped as the old man crumpled in a heap on the tracks. Hank merely turned and started walking away. "What the hell did you do that for?" the kid screamed at The Tank.

"He was bit," Hank said, without emotion. "I saw him trying to clean it in the restroom when I went to fill my water bottle. He was going to turn and come after us."

"But he... but he... he helped you!" Noah fell to the old man's side. His face was a bloody mess, the skin peeled back across his forehead. One of his eyes was destroyed, punctured by one of the club's nails.

"He was bit," Hank said again, and kept walking.

Noah watched Church's chest rise and fall slowly. A soft moan escaped his lips. "He's still alive!"

"Leave him."

"We can't leave him here! He helped us!"

Hank stopped. He half-turned back. "So finish him off."

Noah was quiet. He sat frozen with fear by old man's side, unsure of what to do. Church continued to groan.

"Goddamn it," Hank grumbled, and stormed back toward them.

Church surprised The Tank when he came at him with a knife. Whether it was from adrenaline, desperation or years of training, Church still had fight left in him despite his wounds. Rising to his knees he stabbed at Hank's ample guts, but his blade struck the bloody gun slung over The Tank's shoulder and snapped. Hank tried to swing his club but Church caught his wrist. The two men struggled for advantage a moment but Church was fighting a losing battle. Between his injuries, fighting for his knees and Hank's massive weight, the old man had little hope. He had only one chance and he had blown it. Hank put his boot on Church's chest and kicked him off, sending the old man back onto the rails.

Noah stared in petrified horror as Hank the Tank raised his club again and brought it down on Church's head. There was a sickening crack and Church moved no more.

The kid watched silently as a heavily-breathing Hank wrenched his club away, flicking spatters of blood, skull and brain matter across the tracks. He shook the weapon briskly to dislodge a particularly clingy hunk of scalp. Blood poured from the gaping hole in Church's head, dripping down through the rails and through the viaduct onto to the streets somewhere below. Hank quickly checked the dead man's pockets, finding nothing of use. He left the broken knife.

"He was bit," Hank said a final time, wiping sweat from his brow. He turned to walk away once more.

Noah continued to sit in stunned silence. He felt terribly cold.

"You coming?" Hank called a moment later, already a hundred feet away.

With nothing else to do, the kid stood up and slowly followed the big man across the river.

Tuesday, September 2, 2014

The Not-So-Accidental Blog Tourist Hop: C.D. Gallant-King

I blame everything on Philip Overby. Except for my addiction to WWE Supercard. That's not his fault.

1. What am I currently working on?

WWE SuperCard for iPhone. It's an addictive time-sink game app that sucks away so much productivity I'm just embarrassed. Amazingly, despite the dozens of hours it's stolen from me in the past week alone, I haven't spent a cent on it yet nor do I feel inclined to. I have no idea what the point of this game is. Aren't these things supposed to try and trick you into spending money?

Seriously though, if you want to know what I SHOULD be working on, the list looks like this:

- Splatter-Elf the Role-Playing Game
- Finishing the editing on Ten Thousand Days

I was about to list 20 more projects I've started, thought about and/or fiddled with, but if I focus on those two things I think I'll get farther ahead. I have the game nearly to the point I can stop tinkering with it for a while and just play it and test it, while Ten Thousand Days has been sitting in The Closet for ages and really needs to come out. Then I can work on something else.

2. How does my work differ from others of its genre?

If I can help it, I want my work to be as genre-anachronistic as possible. The Splatter-Elf table-top game is setup to be a pretty simple joke game, but there's a depth underneath (I hope) that you can turn it into a long-term campaign if you wanted to. Ten Thousand Days is a somewhat conventional modern/urban fantasy with a touch of humour, but everything else I've worked on is all over the place. My ideal series would be one where every book is a different style (the first is a hardboiled detective mystery, the second is a western, the third is a Vonnegutesque satire and so on) and the main character dies in Chapter 3 of Book 1.

To be fair I honestly have no idea if there is a market for this kind of contet.

3. Why do I write what I do?

Because I have to. I have the stories in my head and I need to do something with them. If I was a better artist maybe I would paint. But words are all I have.

4. How does my writing process work?

Do I have a few minutes?

Is the baby asleep?

Does the lawn need to be mowed, the dishes washed, laundry folded?

Then, as long as it's not 2:00am, I can write.

I used to be able to write for hours and hours without break. I've never had writer's block. I could write 10,000 words a week easily. I once wrote a 40,000 word novella over a long weekend. I don't have that luxury of time anymore. I'm definitely on a low-swing of my writing productivity. I tinker with games and blog as a way to keep writing something every day (or almost every day, depending on if I'm in a tournament in SuperCard).

When I do write, I usually just sit and write. I don't really create outlines or plot much in advance. Like I said, the story is usually in my head, I just need to put pen to paper (well, fingers to keys) to get it out.

5. Have you participated in this type of blog hop yet? If not, consider yourself tagged!
If you decide to the blog hop, please tag me and let me know as I'd like to check it out. (Standard terms and conditions)


Tuesday, August 19, 2014

Geeky Game Stuff - #RPGaDay

In case you've missed it, I've been doing short daily updates over on Google+ following the #RPGaDay gimmick. So if you've always wanted to know what my first, favourite and weirdest role-playing games, etc are, follow me or circle me on Google+. All the cool kids are doing it.


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