Showing posts with label Philip Overby. Show all posts
Showing posts with label Philip Overby. Show all posts

Monday, October 3, 2016

Interview with Comic Fantasy Writer and Former Pro-Wrestler, Philip Overby

Philip Overby is many things. He's a self-published author and the Godfather of Splatter Elf, who has a new book out right now! He's also the co-host of the always wonderful and informative Grim Tidings Podcast, an engaging interview-style program where he and fellow host Rob Matheny speak to authors, editors, agents, publishers and all plethora of folks in the fantasy and sci-fi industry, especially those purveyors of all things Grimdark.

But do you know what doesn't get spoken about enough? Philip's former career as professional wrestler, "Phil the Drill."

Phil is doing the rounds right now promoting his new Splatter Elf book, One Goblin Army, but when I knew I had a chance to ask him a few questions, I insisted they be about wrestling. You can read about Philip's writerly pursuits and One Goblin Army elsewhere, but no where else will you get the inside scoop on the life of a small-time professional wrestler!

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So how does one get into pro-wrestling? Did you start off in a backyard? Did you go to some kind of semi-reputable school?

I did actually start doing backyard stuff with some friends and my brother. It was fun beating up my brother, but we were really rough on each other. I think I shaved a few years off my life doing the backyard wrestling. It's mostly important to not do anything too stupid. Later on I worked with some local wrestling promotions to get training. Again, I'd recommend finding a reputable school whenever getting into wrestling. Not just for safety but people running a school for a long time usually have good reputations for teaching all types of skills you need.

Why did you get into wrestling? Were you an athlete or a theatre nerd in high school?

Probably like most people that I loved it growing up. I saw a window to get into it and I jumped at it. I never really expected for anything to happen. Yeah, I did church plays when I was really young and always liked being a character.

Mr. The Drill in all his glory.

Tell us about your first match.

No one's first match is ever great really, but I won. I think I did like twenty DDTs with no psychology whatsover and I was wearing a what looked like pajama pants and an AC/DC shirt. I looked like a typical dumbass with no gear on. In retrospect, I should have gotten gear from the beginning, but like a lot of dudes that get into wrestling as a hobby, I just rocked up in whatever shit I had. Later I learned my lesson, but in the beginning I looked like a doofus.

I know you worked mostly heel (ie, he played the villain character). Tell me about making people hate you. I know you're dying to tell a story about kids spitting on you.

I don't really know how to describe my early character, but the closest thing to a current wrestler would be maybe Joey Ryan's sleazeball vibe. I was heavily inspired by the more flamboyant characters like Gorgeous George and Adrian Adonis. Now that I'm more aware of him, if you watch videos of Jimmy Del Ray from the Heavenly Bodies, it was very much like that. I was always dancing really sleazy and of course my body was not great, so it made people hate me more.

For reference, this is Joey Ryan. Phil willingly compares himself to this guy.

One show we did, I was a lumberjack in the main event and I kept feeling something wet hitting my back. There were kids spitting on me. They remembered me from my match earlier in the night and decided to welcome me back to ringside. I had people threaten to fight me in the parking lot and one time a kid pushed me off the turnbuckle when I was about to do a move. Since these shows had shitty security, nothing happened.

I was strict with kayfabe at shows. Meaning if I was a heel, I was a heel. One kid asked me for an autograph once and I said "If you give me twenty dollars." He offered to give me some necklace he had and I said "I don't want that." As a person, it still makes me feel bad. But as a character, it made sense.

What was your finishing move?

The move I used the most in the beginning was the Drill Bit, which was Victoria's Widow's Peak move. Later on I developed some other movies such as Secret Tiger Death Crank, which was just a headlock and the Reverse Frog Splash, which was just a frog splash that I did backwards.

BTW, this is the Widow's Peak. I really hope Phil got some decent training so he didn't kill anyone with this. 

What was the worst/weirdest/dumbest character/wrestler/gimmick you encountered?

My character was pretty weird as it went through different phases. I was teamed up with Crazy Charlie and we were called Beauty and the Beast. We were probably the strangest pairing in terms of characters, but our chemistry worked well because we loved to antagonize people. Often we wouldn't even care about the moves in the match, but would be more concerned with what were were going to yell at people. One time we won the tag team championships for a promotion and did like a ten minute celebration. People were really annoyed.

What was favourite match/best moment?

I did a No DQ type of match before I left to come to Japan. This was when I had turned babyface at one promotion. I had kind of the Damien Sandow/Heath Slater vibe in that I was entertaining and got beat so often that I actually got over that way. After the match, the fans were chanting my name and it was a cool send-off. Winning championships is always fun as well because it means the promotion thinks you're good enough to represent them in some capacity.

How long did you wrestle? Why did you hang up the boots?

I wrestled when I was older, so I only worked for maybe five or six years off and on. Mostly I just quit wrestling because I moved away from the U.S. Wrestling in Japan would have been a dream come true, but my body was already beat to shit by then. Wrestling in Japan isn't a good idea if you're already beat to shit.

Do you follow wrestling in Japan? Ever attend any big Tokyo Dome/Sumo Hall shows?

I used to go to Wrestle Kingdom every year at the Tokyo Dome when I first moved to Japan. I think I went three or four years in a row. It became a tradition. Then I started to do so many other things, I didn't have time to go anymore. I'd still love to go to shows every so often, but it's been a few years now. Some of the best wrestling I've ever seen live was at the Tokyo Dome. Kota Ibushi vs. Prince Devitt (Finn Balor) still stands out as the most amazing match I've seen live. I've seen New Japan, DDT, NOAH, and ZERO-1 live. New Japan was always my go-to promotion.

Do you still follow American wrestling? What pisses you off the most about wrestling today?

I still follow it but I wouldn't say I watch it regularly anymore. I actually think NXT is must watch TV for wrestling fans. I've seen some incredible matches and storylines on that program. Wrestling is one of those things I stopped nit-picking. It's like reading books or watching movies or whatever. Some of it really stands out as amazing and some just isn't for me. I seek out the wrestling that appeals to me and I skip the things I don't like. I haven't watched Lucha Underground, but it sounds like a cool way to present wrestling that makes it stand out. I also like the trainwreck appeal of what Matt Hardy's doing right now with matches like the Final Deletion. His character Broken Matt Hardy is unique and weird, just the type of character that made wrestling fun when I was a kid.

Any chance we'll ever see wrestling-themed fiction from you?

I actually wrote a story not long ago that features a monster wrestler. It hasn't found a home yet, but it could be appearing somewhere soon-ish. I've also wanted to just write a straight-up wrestling story one of these days, but I wouldn't want it to be a typical story. It would have to be weird. And bloody. Maybe even be based in Japan?

Who is your all time favourite wrestler?

I have so many favorites, but if you ask me right now, today I'd say Shinsuke Nakamura. To me he's the perfect blend of entertaining and brutal. He's got that quality about him that makes you excited to see his matches. If I go back and look at a wrestler I've enjoyed consistently since I was young, I'd say The Rock because, like Nakamura, he was good at everything.

Gotta agree with Phil on this one, not many guys could pull this off.

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Phil's new book, One Goblin Army, is available now at Amazon along with all the Splatter Elf stories. I highly recommend you give them a try. Here are some helpful places you can find Mr. The Drill online:

HOMEPAGE/BLOG: http://PhilipOverby.com
AMAZON: https://www.amazon.com/Philip-Overby/e/B00P588ETQ

Grinner, the goblin with the fancy teeth, wants his damn money and he's not going to let some bastard wizard run away with it. Katzia of Clovenhoof, the part-time monster hunter and full-time sword enthusiast, is kidnapped in order to help capture the ever-elusive monster Tundertum. In the chaotic, grotesque art project that is the city of Phlegm, Grinner and Katzia encounter mercenaries, warlocks, a cursed accountant with maggoty powers, and other dangers all while seeking out the one weapon that can stop the rampaging Tundertum: the blood-drinking chainsaw known as Manglesaw.


This story is for mature audiences due to naughty language, blood, guts, and other fun stuff!

Thursday, September 29, 2016

My Fall To-Be-Read List

Below is a list of books sitting on my shelf and in my e-reader, patiently waiting for me to get to them. I know I won't read them all in the next few months, and you may not care, but if nothing else this keeps them all in one place as a reminder for me. And hey, if you're wondering how my mind ticks, checking out lists like this is a pretty good way to find out.

Welcome to Deadland by Zachary Tyler Linville

One of the winners of the Nerdist/Inkshares publishing contest I took part in last year, I'm actually in the middle of this book right now and I'm enjoying it immensely (which is good, because I was quite disappointed with the other winning book). It's a zombie apocalypse story with some actual strong YA themes about coming of age and sexuality, and I'm very pleased with how it's going so far. Again, I'm only halfway through so there's plenty of time for it to go off the rails, but I'm keeping my fingers crossed.

The Pickpocket by Celine Jeanjean

I love Celine Jeanjean's fantasy/steampunk/mystery whatever-you-want-to-call-it series, and she just released a new novella detailing one of the main character's backstories. It's burning a hole on my e-reader right now waiting for me to finish Welcome to Deadland.

Sawdust & Spangles: Stories & Secrets of the Circus by W.C. Coup

My post about The Toronto Circus Riot last week renewed my fascination with 19th-century circuses, and I found this book, written around the turn of the last century, filled with first-hand accounts of living and working with said travelling shows. It's said to be pretty hard to stomach in places (they weren't exactly known for the sterling animal rights) but it should be an curious read.

The Bear Who Wouldn't Leave by J.H. Moncrieff

I've been meaning to get to this one for awhile, as it's by a fellow Canadian horror author as well as a member of the IWSG. Plus how can you resist that creepy fucking bear on the cover?

Right Ho, Jeeves by P.G. Wodehouse

I read a collection of PG Wodehouse stories earlier this year and it blew me away. The fact that such simple jokes stand up nearly a century after they were written speak to the exceptional style and skill of the writer. Plus, his influence on future British comic writers like Stephen Fry, Douglas Adams, Hugh Laurie and even Terry Pratchett is obvious. I picked this one up on sale at Kobo and I'm really looking forward to it.

Three Men in a Boat by Jerome K. Jerome

I'll be honest, I know next to nothing of this book, but I've heard it described as the funniest book ever written, and it in fact was one of the influences on Wodehouse. That is more than enough to make me want to check it out.

Utopiates by Josh Finney & Kat Rocha

I won a copy of this cyberpunk graphic novel in a contest - apparently it's about a bleak, Blade Runner-esque future where the most popular drug changes people's personality, rewiring their brains to basically swap their souls with someone else. Sounds pretty freaky and worth a looksie, but I will admit when I signed up for the contest I actually thought it was for another book (Casefile Arkham) by the same authoer. Still, I'm not one to turn down a free book!

Wisconsin Vamp by Scott Burtness

Scott is the organizer of Vampire Books For Blood, the charity drive I'm taking part in during the month of October. Wisconsin Vamp is just one of the many fine books that are available (including of course Hell Comes to Hogtown!), proceeds from which will be donated to the American Red Cross and Canadian Blood Services. And just looking at the cover, you KNOW this book is right up my alley...

One Goblin Army by Philip Overby

It's Philip Overby. It's Splatter-Elf. You just have to read it.

We've been waiting for this one for a long time. It had better be good, Phil. ;-)

Rise by Brian Guthrie

Another book from the Nerdist/Inkshares contest that I somehow got a free copy of. Once again, I know nothing about this one or how it was entered into the contest when it was already published last year, but I am willing to check it out. 

So what books are you planning on checking out this Fall?

Friday, October 30, 2015

FREE STORY! (Happy Halloween!)

Joyous Samhain!

In honour of All Hallow's Eve (and in association with the Trick-or-Treat Blog Hop and the Share-a-Scare Blog Hop), as promised today I'm giving away a weird and creepy story in the tradition of the season! So please don't egg my house!

The big news is that this is a BRAND NEW, never before seen tale by yours truly, and you're getting it ABSOLUTELY FREE! Grab it fast, cause this promotional event only lasts until November 1st! 

Here's the blurb:

A grimlark short story of hilarious misery. 

In a peaceful land of lush prosperity, an ancient eight-tentacled evil has risen to wreck unfathomable havoc. A simple, unassuming warrior named Huckle gathers together the bravest and most dysfunctional band of heroes in the kingdom to battle the beast, but they are fated only for the direst of suffering and failure. 

The only way to defeat a monster of this magnitude is with an even more horrifying monster... 

Huckle goes to hell and back and back again in this tragic tale of terrestrial cephalopods, ursine lycanthropes and explosive volcano drake diarrhea. 

Dark fantasy will never be the same. 

SUGGESTED FOR MATURE AUDIENCES: Contains coarse language, violence and candid descriptions of the genitalia of various fantasy races. 

With a forward by R.S. Matheny and Philip Overby, hosts of the Grim Tidings Podcast 

~~|~~

This story was inspired by a conversation on the Grim Tidings Podcast, between hosts R.S. Matheny and Philip Overby and their guest Will Bly. They said someone should write about werebears and land octopuses. I took that as a challenge.

The story is weird, creepy, funny and not for the faint of heart. As you can probably tell from the blurb, reader discretion is advised.

Here's where you can get it:






It's also available at Amazon (US, Canada, UK and everywhere else), but it's not free because, you know, Amazon (still only a buck, though). You can get a Mobi file from Smashwords, so grab it there for your Kindle reader or app.


Don't forget: I'm not the only one giving away free books today! For the full list of everyone who's giving away a book or story for Halloween, check out below:




Saturday, October 10, 2015

Made to Suffer: Season 2 Episode 1

On Friday night we launched a new RPG campaign, the first in a long time. This time around we're running "Zombie-World" by AJ Ferguson, a hack of Dungeon World, which itself is a variant of Apocalypse World.

Anyway, the game system is not that important for our purposes here (I'm sure I'll talk more about that on Rule of the Dice in a couple of days). Right now what I want to concentrate on is the story. The Apocalypse World series of games is very much a story-driven system; it encourages the players to build on the world and drive the plot and the action. This is in contrast to many game systems where the game world is entirely created and manipulated by the Game Master and the players are along for the ride.

Our group, being far more familiar with the latter style of game, took a bit of getting used to in this new open-world format. But we are getting the hang of it, and it was a lot of fun. We told a story, and it was wild and wacky and worth recording here, I think, for my own future benefit if nothing else.

For those keeping score, this story is roughly set in the same world as my previous zombie games, just several months later, long after civilization has fallen and the survivors are struggling to make sense of the crazy new world. Our group is holed up in a city (which city exactly is unimportant - it could be almost any major city in North America) and they're just trying to survive day-to-day.

The Cast of Characters

Andrew "Mac Truck" Feldman - An escaped inmate, he was serving time for white collar crime, but his prison stay actually turned him into a harder, more dangerous individual. The hard lessons of prison prepared him for surviving the apocalypse. A huge muscular man who uses a pickaxe as his weapon of choice.

Chibi - A Goth chick with a samurai sword, she uses her charms and wits to survive. She's gotten by letting others do all the dirty work for her and if she can't find someone to do manipulate she will usually prefer to run and hide from a fight.

Dusty and Oswald - Two grumpy oldtimers who both think they know everything and think the other knows nothing, these two burly grumps are quick to provide advice to everyone whether asked or not. Both are flustered by young Chibi, and she takes advantage of it.

Bubba McMahon - A police academy student when the zombie uprising hit, Bubba has no trouble telling people he was a lawman even though he probably never officially wore a badge. He's not quite right in the head, and grows ever creepier as the days and nights go by. His entire body is covered in tattoos, and he keeps adding more, often prison-style and drawn by fellow survivor Mac Truck.

Trevor - The most average and boring man on the planet. He can become invisible simply by standing in a crowd. His only distinguishing feature is "he used to drive a truck" though he is annoyingly positive and is good at cheering on the other members of his team. He also develops a weird overly-friendly relationship with Bubba that everyone is pretty sure is going to end with Trevor on Bubba's plate.


The Story

The group is hunkered down in a warehouse trying to determine what to do about their dwindling supplies when the quiet night is shattered by gunshots. A young man is being chased through the streets nearby, firing a weapon wildly and drawing great attention to himself. They consider leaving him to his demise but Chibi convinces the old men to go get him and see if he has anything good on him. Mac Truck, Bubba and the Oldtimers head outside to fight off a couple of zombies and grab the kid, but Trevor and Chibi head to the roof to discover that the noise is attracting a large hoard of zombies.

Bubba attempts to question the kid but he's hysterical and ends up trying to shoot the lawman - fortunately his weapon is out of bullets. Bubba beats him unconscious and drags him into a back room to further interrogate him. Meanwhile the zombie mob converges on the warehouse and the group tries to determine how to escape. Trevor tries to burn the zombies and inadvertently lights the front of the building on fire.

Help arrives in the form of a school bus full of armed survivors who offer help if the group can get past the zombie mob. As they're escaping, Oswald goes to the back room to get Bubba and sees the kid's mutilated corpse - it looks like Bubba had been eating him. Without time to deal with Bubba's cannibalism, they fight their way through the zombies. Trevor is wounded and nearly bitten, but Bubba goes back to help him and carries him out.

The group makes it to the bus and the leader - a soldier named Corporal Thompson - demands to know where Samuel is. They quickly determine that Samuel is the kid they beat up and left behind, but lie and say they never saw him. The group convinces Thompson to take them back to her refuge (mostly thanks to Chibi getting cozy with one of the young men in the group and convincing him to vouch for them).

The leader of the other group is a Doctor Theodetos, who immediately recognizes Samuel's bag among the group's possessions. The again lie and say they just found it. The Doctor says he wants to believe them and offers them a deal - if they can head out on a supply run and bring back some good provisions for the group to share, he will know that they are trustworthy.

A woman in the group - Samuel's sister Anastasia - also recognizes the bag and is very distrustful of the newcomers. Trevor and Ozwald give her the recognizable patch off the bag back, but she still seems to have it out for them.

The next morning the group sets out to check the nearby refuge of another group of survivors that was recently overrun. Dusty stays behind due to severe diarrhea, and to see if he can learn anything about the group. On the way they find a station wagon full of supplies, but are wary of a trap. They're about to walk past when Trevor tries to slash the car's tires to keep them from following, and gunshots ring out from a nearby building. Oswald and Mac Truck charge the shooters, bringing one of them down but the other escapes. Oswald tries to incapacitate their assailant but Mac Truck doesn't hesitate to crush his head with his pickaxe. The group has to flee, leaving the supplies as the noise of the battle attracts wandering zombies.

The group finds the refuge, a townhouse that appears to have been overrun by zombies. They split up and Trevor is once again nearly eaten by a zombie but saved by Bubba. The young Everyman falls deeper under the creeper's spell. The rest of the group encounter a massive, 300+ pound zombie in the basement that Mac Truck dispatches gruesomely with a chainsaw they found upstairs.

Grabbing what they can, the survivors return to camp to share their spoils. Doctor Theodetos is pleased to have such a great windfall, and praises the group for their generosity. Most of his people share that opinion save Anastasia, who still suspects they had something to do with her brother's death, and Corporal Thompson, who seems to have some other schemes on her mind.

Not to mention they know there are other survivors out there who are not afraid to ambush their fellow humans, and one of them got away to tell his friends...


Wednesday, June 10, 2015

GUEST POST: How To Write a Splatter-Elf Story by Philip Overby

Today I'm turning the ol'blog over to The Godfather of Grimmer-than-Grimdark Fantasy, Mister Philip Overby. Phil is in the middle of rolling out a fantastic new darkly comic fantasy world called SPLATTER-ELF that is taking the world by storm, and he's here today to tell you how he writes these grotesquely hilarious tales.

Full disclosure, I've been a fan of Phil and Splatter-Elf from the beginning - I even designed a role-playing game based on his ideas. I'm extremely excited that his stories are now available for the consumption of the general population, as well as to have him here on the blog today. Take it away, Mr the Drill...

Splatter Elf is one of those names like Dragonlance or Forgotten Realms that evokes adventure. Right? Or does it just make you think of an elf splattered against a wall? Maybe dumped off a cliff? Perhaps even crushed by a rampaging giant? In any case, Splatter Elf is my "action-adventure" world that focuses a bit more on foul language, bloody over-the-topness (a la 80s action movies), and weirdness that could only come from someone who grew up in the Deep South but moved to Japan in his late 20s. 

So in an effort to educate all of the fine people that frequent Mr. King's blog space, I've decided to create a list of how I create a Splatter Elf story, piece by piece. And if you want to see it all come together, I have a short story for sale called "The Unicorn-Eater" here: Amazon Kindle Explosion.

1. Think of What I Can Kill
You can't have a Splatter Elf tale without lots of killing, correct? Correct. Therefore, I have to decide who or what I'm going to kill throughout my story. With a story like "The Unicorn-Eater" it's quite obvious: goblins! I kid. Unicorns, of course. Lots of them. Why would I have unicorns getting killed in a story, you may ask? Well, because I like them and they always seem to be these majestic, rare, untouchable creatures. Having a bunch of them eaten seemed to take away some of the mystique. And I'm all about taking away mystique!

2. Which Character Will Curse the Most
Many writers may decide, "How can I make sure my main character has a good arc?" Yeah, that's important, too, but I need to decide early on, who is going to swear the most. In most of my stories, Katzia of Clovenhoof would be the main culprit. She's a half-elf, a sword-collector, and a bounty hunter. As such, she tends to speak plainly and with lots of extra salt. People on low sodium diets may beware. Once I've decided, "OK, she's going to curse a lot" then I can make sure others characters curse less in order to impact Katzia's tapestry of obscenities (always liked that line from "A Christmas Story.")

3. What's the Plot?
Important stuff. In most Splatter Elf tales the plots involve (SPOILERS):
a. Dead things are found
b. Researching dead things
c. Finding a monster
d. Fighting the monster
e. Maybe killing the monster or some other weird shit happens
f. ?

Being that I'm trying to write stories in the vein of sword and sorcery tales (easily read in one or two sittings, fast paced, stuff killed), I try to have plots that are relatively simplistic but often with some kind of slight twist. For example in my Breadhammer flash (on my website Philip Overby's Fantasy Free-For-All here.) there is a warrior that fights with a hammer made of bread. When he goes to find soft bread in the world, he encounters a bread golem. So, surprise, he can't fight bread with bread. He's got to get creative. Or I have to. Whatever.

4. Balancing Grotesqueness with Heart
While I do love the splatter that comes with Splatter Elf, I do want my characters to be more than caricatures hacking limbs and releasing arterial spray. This means I have to add depth to the characters in some capacity. Sigh. Really? Depth in a schlocky adventure story with blood waterfalls? Yes. I attempt to do so anyway. I want readers to walk away thinking, "That was funny and/or gross/weird" but to also feel some connection with the characters in some capacity. That's tough. But I attempt to do so. Maybe I'm flailing my arms wildly.

5. Figuring Out "Who the Hell Wants to Read This?"
I've always heard that "If you can't find some of the kind of stories you want to read, write your own." That's what I've done with Splatter Elf. Not to say these are the only kind of stories I'd like to read, but I feel like that fantasy can be a genre that can be explored in so many different facets. It can be deadly serious, full of whimsy, or just silly fun. I try to do all of these things in Splatter Elf. Which may be like trying to make a Kobe hamburger with string cheese and bologna. I don't know. But I figured, "Hell, why not try something different?"

There you have it! My magical list of Splatter Elf alchemy. If you're interested in something that doesn't take itself too seriously, has action, weird characters, tons of blood, and general weirdness, you may very well be interested in the world of Splatter Elf!


If you're interested in connecting with me (I'm not crazy, I promise) I'm all over the internet in various places:


Monday, December 8, 2014

Made to Suffer, Season 1 Episode 4

The following is a dramatization of the closing moments of our role-playing game session from this past Friday night. I didn't even really "dramatize" it very much - it pretty much happens exactly as you see here. I just had to record it for posterity because it was perhaps the most perfect few minutes of gaming I've experienced in a long time. 

If it reads like the closing moments of an episode of The Walking Dead, that's just about right. The whole session felt an episode of the show. Moving along slowly, in-group bickering punctuated by a few flurried moments of zombie encounters... all leading to a shocking climax out of left field.

Without living with these characters in their world for a few weeks I don't know if it will have the same impact, but those of us who were there certainly enjoyed it.

* * *

A chill icy wind blew in across the Liberty River. Winter was coming, and when the snow hit an already shitty life was going to get a whole lot worse.

Three men trudged across the elevated tracks of the blue line between Addison and Division stations. Below them a few zombies shambled aimlessly through the deserted streets. One looked up and a low, strangled moan escaped from its bloody rotting lips. A second and third followed the first's blind gaze, but the shuffling dead were too stupid to figure out how to get to their elevated prey and did nothing but point and groan uselessly.

The three men were the last remaining survivors of a much larger group - almost 20 at one point - who had struck out two days ago in a desperate attempt to escape the city. They had been holed up in a subway station for nearly two weeks, until the food ran out and they had no choice but to come up to the surface. The world above had changed drastically. The city was overrun by the mindless, flesh-eating risen dead, and though there were supplies and food to be had they were often too dangerous to retrieve. Just crossing the street was taking your life into your hands. They picked up a few more stragglers along the way, but many more died, and soon only three brave, tired souls were left to try and cross the bridge across the Liberty River into the figurative world of Freedom.

The oldest, a man they knew only as Church, took up the rear. A surprisingly fit and tough vet who was old enough to have fought in Vietnam, he had gotten banged up bad during the escape and was limping heavily. His weathered face was dark with the shadows of what he had witnessed, and his eyes were heavy with loss. Somehow he had survived the last two weeks on the streets alone, but his knowledge of the area had proven invaluable at finding a route to safety. The other two survivors owed Church their lives.

The youngest, walking just ahead of Church, would not have been described as a "man" just a month ago but had grown up fast in the last few weeks. Noah was not quite 16 years old, but he had seen and experienced things getting out of the city far beyond his years. He was quick and wiry and good at getting into and out of tight spots, but he was not handling the trauma well. He had shakes and sweats and was constantly looking over his shoulder - he stayed close to Church both for protection and because he was concerned for the old man.

Leading the pack and barely waiting for the others to catch up was Hank, who called himself "The Tank." A giant of man - over three hundred pounds - he was not quick or smart but he was tough and absolutely ruthless. Many survivors had died due to Hank's actions - and inaction - but somehow he had survived it all when better men and women had fallen. And Noah had survived by sticking close to him. The blood-caked Heckler & Koch submachine gun slung over his shoulder was a perfect symbol of his brutal determination. He had charged the original owner and wrestled it away from him, killing two bystanders in the process when the weapon went off. After running out of ammo, Hank continued to use the gun as club, beating zombies to death when he had to and running when he could, often leaving his fellow survivors behind to fend for themselves.

The broken table leg in his hand, studded with rusty nails, was also a pretty good symbol for how he got the job done.

"Wait," Church called out from the rear, his voice gruff and pained.

"We're almost to the river, old man." Hank didn't slow his pace. "We're not stopping now."

"I just wanted to thank you," Church said, which finally caused Hank pause. "When I met you I didn't know if I could trust you. And I was right, you are a bastard, but I couldn't have gotten out of here without you. So I just wanted you to know I appreciate it."

Church extended his hand to the big man.

Hank hesitated a moment, then walked straight back toward Church. A hint of a smile appeared on the old man's face - the first they had seen since they met him.

Hank raised his makeshift spiked club and smashed Church square in the face.

Noah gasped as the old man crumpled in a heap on the tracks. Hank merely turned and started walking away. "What the hell did you do that for?" the kid screamed at The Tank.

"He was bit," Hank said, without emotion. "I saw him trying to clean it in the restroom when I went to fill my water bottle. He was going to turn and come after us."

"But he... but he... he helped you!" Noah fell to the old man's side. His face was a bloody mess, the skin peeled back across his forehead. One of his eyes was destroyed, punctured by one of the club's nails.

"He was bit," Hank said again, and kept walking.

Noah watched Church's chest rise and fall slowly. A soft moan escaped his lips. "He's still alive!"

"Leave him."

"We can't leave him here! He helped us!"

Hank stopped. He half-turned back. "So finish him off."

Noah was quiet. He sat frozen with fear by old man's side, unsure of what to do. Church continued to groan.

"Goddamn it," Hank grumbled, and stormed back toward them.

Church surprised The Tank when he came at him with a knife. Whether it was from adrenaline, desperation or years of training, Church still had fight left in him despite his wounds. Rising to his knees he stabbed at Hank's ample guts, but his blade struck the bloody gun slung over The Tank's shoulder and snapped. Hank tried to swing his club but Church caught his wrist. The two men struggled for advantage a moment but Church was fighting a losing battle. Between his injuries, fighting for his knees and Hank's massive weight, the old man had little hope. He had only one chance and he had blown it. Hank put his boot on Church's chest and kicked him off, sending the old man back onto the rails.

Noah stared in petrified horror as Hank the Tank raised his club again and brought it down on Church's head. There was a sickening crack and Church moved no more.

The kid watched silently as a heavily-breathing Hank wrenched his club away, flicking spatters of blood, skull and brain matter across the tracks. He shook the weapon briskly to dislodge a particularly clingy hunk of scalp. Blood poured from the gaping hole in Church's head, dripping down through the rails and through the viaduct onto to the streets somewhere below. Hank quickly checked the dead man's pockets, finding nothing of use. He left the broken knife.

"He was bit," Hank said a final time, wiping sweat from his brow. He turned to walk away once more.

Noah continued to sit in stunned silence. He felt terribly cold.

"You coming?" Hank called a moment later, already a hundred feet away.

With nothing else to do, the kid stood up and slowly followed the big man across the river.
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