Monday, December 8, 2014

Made to Suffer, Season 1 Episode 4

The following is a dramatization of the closing moments of our role-playing game session from this past Friday night. I didn't even really "dramatize" it very much - it pretty much happens exactly as you see here. I just had to record it for posterity because it was perhaps the most perfect few minutes of gaming I've experienced in a long time. 

If it reads like the closing moments of an episode of The Walking Dead, that's just about right. The whole session felt an episode of the show. Moving along slowly, in-group bickering punctuated by a few flurried moments of zombie encounters... all leading to a shocking climax out of left field.

Without living with these characters in their world for a few weeks I don't know if it will have the same impact, but those of us who were there certainly enjoyed it.

* * *

A chill icy wind blew in across the Liberty River. Winter was coming, and when the snow hit an already shitty life was going to get a whole lot worse.

Three men trudged across the elevated tracks of the blue line between Addison and Division stations. Below them a few zombies shambled aimlessly through the deserted streets. One looked up and a low, strangled moan escaped from its bloody rotting lips. A second and third followed the first's blind gaze, but the shuffling dead were too stupid to figure out how to get to their elevated prey and did nothing but point and groan uselessly.

The three men were the last remaining survivors of a much larger group - almost 20 at one point - who had struck out two days ago in a desperate attempt to escape the city. They had been holed up in a subway station for nearly two weeks, until the food ran out and they had no choice but to come up to the surface. The world above had changed drastically. The city was overrun by the mindless, flesh-eating risen dead, and though there were supplies and food to be had they were often too dangerous to retrieve. Just crossing the street was taking your life into your hands. They picked up a few more stragglers along the way, but many more died, and soon only three brave, tired souls were left to try and cross the bridge across the Liberty River into the figurative world of Freedom.

The oldest, a man they knew only as Church, took up the rear. A surprisingly fit and tough vet who was old enough to have fought in Vietnam, he had gotten banged up bad during the escape and was limping heavily. His weathered face was dark with the shadows of what he had witnessed, and his eyes were heavy with loss. Somehow he had survived the last two weeks on the streets alone, but his knowledge of the area had proven invaluable at finding a route to safety. The other two survivors owed Church their lives.

The youngest, walking just ahead of Church, would not have been described as a "man" just a month ago but had grown up fast in the last few weeks. Noah was not quite 16 years old, but he had seen and experienced things getting out of the city far beyond his years. He was quick and wiry and good at getting into and out of tight spots, but he was not handling the trauma well. He had shakes and sweats and was constantly looking over his shoulder - he stayed close to Church both for protection and because he was concerned for the old man.

Leading the pack and barely waiting for the others to catch up was Hank, who called himself "The Tank." A giant of man - over three hundred pounds - he was not quick or smart but he was tough and absolutely ruthless. Many survivors had died due to Hank's actions - and inaction - but somehow he had survived it all when better men and women had fallen. And Noah had survived by sticking close to him. The blood-caked Heckler & Koch submachine gun slung over his shoulder was a perfect symbol of his brutal determination. He had charged the original owner and wrestled it away from him, killing two bystanders in the process when the weapon went off. After running out of ammo, Hank continued to use the gun as club, beating zombies to death when he had to and running when he could, often leaving his fellow survivors behind to fend for themselves.

The broken table leg in his hand, studded with rusty nails, was also a pretty good symbol for how he got the job done.

"Wait," Church called out from the rear, his voice gruff and pained.

"We're almost to the river, old man." Hank didn't slow his pace. "We're not stopping now."

"I just wanted to thank you," Church said, which finally caused Hank pause. "When I met you I didn't know if I could trust you. And I was right, you are a bastard, but I couldn't have gotten out of here without you. So I just wanted you to know I appreciate it."

Church extended his hand to the big man.

Hank hesitated a moment, then walked straight back toward Church. A hint of a smile appeared on the old man's face - the first they had seen since they met him.

Hank raised his makeshift spiked club and smashed Church square in the face.

Noah gasped as the old man crumpled in a heap on the tracks. Hank merely turned and started walking away. "What the hell did you do that for?" the kid screamed at The Tank.

"He was bit," Hank said, without emotion. "I saw him trying to clean it in the restroom when I went to fill my water bottle. He was going to turn and come after us."

"But he... but he... he helped you!" Noah fell to the old man's side. His face was a bloody mess, the skin peeled back across his forehead. One of his eyes was destroyed, punctured by one of the club's nails.

"He was bit," Hank said again, and kept walking.

Noah watched Church's chest rise and fall slowly. A soft moan escaped his lips. "He's still alive!"

"Leave him."

"We can't leave him here! He helped us!"

Hank stopped. He half-turned back. "So finish him off."

Noah was quiet. He sat frozen with fear by old man's side, unsure of what to do. Church continued to groan.

"Goddamn it," Hank grumbled, and stormed back toward them.

Church surprised The Tank when he came at him with a knife. Whether it was from adrenaline, desperation or years of training, Church still had fight left in him despite his wounds. Rising to his knees he stabbed at Hank's ample guts, but his blade struck the bloody gun slung over The Tank's shoulder and snapped. Hank tried to swing his club but Church caught his wrist. The two men struggled for advantage a moment but Church was fighting a losing battle. Between his injuries, fighting for his knees and Hank's massive weight, the old man had little hope. He had only one chance and he had blown it. Hank put his boot on Church's chest and kicked him off, sending the old man back onto the rails.

Noah stared in petrified horror as Hank the Tank raised his club again and brought it down on Church's head. There was a sickening crack and Church moved no more.

The kid watched silently as a heavily-breathing Hank wrenched his club away, flicking spatters of blood, skull and brain matter across the tracks. He shook the weapon briskly to dislodge a particularly clingy hunk of scalp. Blood poured from the gaping hole in Church's head, dripping down through the rails and through the viaduct onto to the streets somewhere below. Hank quickly checked the dead man's pockets, finding nothing of use. He left the broken knife.

"He was bit," Hank said a final time, wiping sweat from his brow. He turned to walk away once more.

Noah continued to sit in stunned silence. He felt terribly cold.

"You coming?" Hank called a moment later, already a hundred feet away.

With nothing else to do, the kid stood up and slowly followed the big man across the river.

Tuesday, September 2, 2014

The Not-So-Accidental Blog Tourist Hop: C.D. Gallant-King

I blame everything on Philip Overby. Except for my addiction to WWE Supercard. That's not his fault.

1. What am I currently working on?

WWE SuperCard for iPhone. It's an addictive time-sink game app that sucks away so much productivity I'm just embarrassed. Amazingly, despite the dozens of hours it's stolen from me in the past week alone, I haven't spent a cent on it yet nor do I feel inclined to. I have no idea what the point of this game is. Aren't these things supposed to try and trick you into spending money?

Seriously though, if you want to know what I SHOULD be working on, the list looks like this:

- Splatter-Elf the Role-Playing Game
- Finishing the editing on Ten Thousand Days

I was about to list 20 more projects I've started, thought about and/or fiddled with, but if I focus on those two things I think I'll get farther ahead. I have the game nearly to the point I can stop tinkering with it for a while and just play it and test it, while Ten Thousand Days has been sitting in The Closet for ages and really needs to come out. Then I can work on something else.

2. How does my work differ from others of its genre?

If I can help it, I want my work to be as genre-anachronistic as possible. The Splatter-Elf table-top game is setup to be a pretty simple joke game, but there's a depth underneath (I hope) that you can turn it into a long-term campaign if you wanted to. Ten Thousand Days is a somewhat conventional modern/urban fantasy with a touch of humour, but everything else I've worked on is all over the place. My ideal series would be one where every book is a different style (the first is a hardboiled detective mystery, the second is a western, the third is a Vonnegutesque satire and so on) and the main character dies in Chapter 3 of Book 1.

To be fair I honestly have no idea if there is a market for this kind of contet.

3. Why do I write what I do?

Because I have to. I have the stories in my head and I need to do something with them. If I was a better artist maybe I would paint. But words are all I have.

4. How does my writing process work?

Do I have a few minutes?

Is the baby asleep?

Does the lawn need to be mowed, the dishes washed, laundry folded?

Then, as long as it's not 2:00am, I can write.

I used to be able to write for hours and hours without break. I've never had writer's block. I could write 10,000 words a week easily. I once wrote a 40,000 word novella over a long weekend. I don't have that luxury of time anymore. I'm definitely on a low-swing of my writing productivity. I tinker with games and blog as a way to keep writing something every day (or almost every day, depending on if I'm in a tournament in SuperCard).

When I do write, I usually just sit and write. I don't really create outlines or plot much in advance. Like I said, the story is usually in my head, I just need to put pen to paper (well, fingers to keys) to get it out.

5. Have you participated in this type of blog hop yet? If not, consider yourself tagged!
If you decide to the blog hop, please tag me and let me know as I'd like to check it out. (Standard terms and conditions)


Tuesday, August 19, 2014

Geeky Game Stuff - #RPGaDay

In case you've missed it, I've been doing short daily updates over on Google+ following the #RPGaDay gimmick. So if you've always wanted to know what my first, favourite and weirdest role-playing games, etc are, follow me or circle me on Google+. All the cool kids are doing it.


Wednesday, July 16, 2014

I Drew A Map

I didn't say it was a very good map.

I've been on a major role-playing game kick the past few months, the most I've been into it in years. You can follow my adventures over at Rule of the Dice. It's been a lot of fun and I've used it to connect with some old friends as well as make new ones. I've been so into it that for the first time in I have no idea how long (fifteen years, maybe?) I actually put pencil to paper and sketched out a little map of the area in which my game is currently taking place.

Maps in role-playing games, much like fantasy fiction, are very important and exceedingly helpful. It shows where everything important is in relation to everything else, and gives you an idea of how long it takes to get from point A to point B. It can spur interesting story ideas based on how certain places react to their neighbours and environment.

A well-made map is a work of art, and can be enjoyed just for it's own sake. How many of us poured over the maps in The Lord of the Rings and The Hobbit? My maps have never been pretty, better described perhaps as functional at best. I'm not sure if my newest creation is even that, but at the very least it lets me orient myself in the space of my game world. If I have the time, I will go back and make it neater and prettier, but time is a luxury as elusive as those winning lottery numbers.

My original point for this rambling was that because of all the time I've been "wasting" with silly games, I haven't had the chance to get my book(s) where I wanted them to be at this point. I'm not going to get into where my priorities should be, that would be a much longer discussion that I will probably write about some other day in lieu of actually working on the book, but the short version is that it seems the damned story has slipped back into The Closet for the time being. It's at the top of the pile, and closer to the door, but still tucked away for now...

One of these days I have to pick it up on the way back from the bathroom and put it back on my desk.

Friday, June 20, 2014

Review of My "Favourite" Wrestling Podcasts


I like professional wrestling. I like podcasts. Of course I'm going to put the two together for a listening entertainment smorgasbord. They're a great way to pass some time on my long bus ride to work or while going for a jog. I love to listen to interesting stories about weird and wonderful people (and trust me, there are few weirder than professional wrestlers).

There's no shortage of wrestling-related podcasts out there right now, these are just the handful that I listen to regularly. I usually don't touch anything produced by fans - everybody and their dog has opinions, and I'm not generally interested in wasting time listening to random Joe Schmo ramble about his for an hour. Not to mention the quality of the-fan produced shows usually remind me of the stuff I recorded with a tape recorder in my parent's basement when I was 10 years old.

I stick to professionally-produced podcasts by actual people who were or are in the pro wrestling business. They have the best insights, more knowledge of the industry and usually the best guests. If you're interested in checking out a show or two, here are my completely subjective reviews of five of the most popular, from best to worst. Enjoy!

Friday, May 30, 2014

Where do we go from here?

So I'm almost finished the second draft of my book. I really should have been done long ago (especially since I wrote the first draft oh, about 7 years ago) but life happens. The question of course is...

...now what?

Monday, May 12, 2014

Hey Look I Found Something Else to be Afraid Of

This cute little bastard is called a belostomatidae, colloquially known as a giant water bug. I found this little guy on my front porch a few nights ago and though it's hard to tell from the picture, this "little guy" is actually over three inches long.

Those of you living in warmer climates may not be particularly surprised by seeing large bugs, but living in Canada (and growing up on the sub-arctic island of Newfoundland), I can say without hyperbole that bugs are NOT SUPPOSED TO GET THAT BIG.
Related Posts Plugin for WordPress, Blogger...